PS3 vs. PSP Ivy FIGHT!! [Maximum Risky]

Very important stuff! This fall, Soulcalibur is coming to the PSP with Soulcalibur: Broken Destiny. How does it stack up to PS3’s Soulcalibur IV — more important how does Ivy stack up? Boobs ahead — beware!


Don’t think of the PSP version as having fewer polygons, but bigger polygons.





Posted under Computer games, Nintendo DS, Nintendo DS Games, Nintendo Wii, Nintendo Wii Games, Playstation 2 Games, Playstation 3 Games, Playstation Games, Playstiotion, Playstiotion 2, Playstiotion 3, Uncategorized, Xbox, Xbox 360, Xbox 360 Games, Xbox Games

This post was written by Brian Ashcraft on May 31, 2009

Tags: , , , , , , ,

What The Hell Happened To Sam Fisher’s Haircut? [Splinter Cell]

When Splinter Cell: Conviction was first announced a few years back, Sam Fisher was different. He had a moppish haircut. People made fun of it. Now? Now the long locks are gone.

The snippet of footage leaked from Ubisoft’s press site over the weekend shows Sam with a haircut that’s a little more…age-appropriate. I liked his floppy do, gave the hard man a much-needed air of “lattes on a Parisian side-street with a beautiful, complicated stranger”, but I don’t work in marketing.

Marketing people do. And it looks like the mis-labelled “emo” backlash has put Ubisoft off, resulting in the leaner, meaner style Fisher sports today. Fans of the shaggy Sam will have to hope he adopts the style at a different point of the game.





Posted under Computer games, Nintendo DS, Nintendo DS Games, Nintendo Wii, Nintendo Wii Games, Playstation 2 Games, Playstation 3 Games, Playstation Games, Playstiotion, Playstiotion 2, Playstiotion 3, Uncategorized, Xbox, Xbox 360, Xbox 360 Games, Xbox Games

This post was written by Luke Plunkett on May 31, 2009

Tags: , , , , , , ,

Pictobits Review: For The Love of Pixels [Review]

On one of the same platforms where Nintendo courts grandma gamers comes yet another quietly-released title infused with a hipster passion for old-school video game culture.

Pictobits is the fifth release of Nintendo’s Art Style series. The aplty-named artsy series is a surprise, one that Nintendo’s outreach to mainstream gamers-to-be never acknowledges. Spawned from a 2006 series of throwback art-object Game Boy Advance games developed mostly by Skip Ltd, Art Style games are made to play well but look stylishly primitive. They’re the kinds of games that might be made by people who paint 8-bit Mario scenes for art galleries or knit Space Invaders scarves.

Pictobits is a downloadable block-dropping puzzle released through DSiWare and playable solely with the stylus. The player must drag and drop colored blocks into position so that those falling above it form a matching cluster of at least four blocks. As is common in these games, combos win the player more points. The old-school-style twist is that each of the cleared colored blocks launches up to the DS’ top-screen to paint pixelated characters and scenes literally from classic American and Japanese NES games. Finishing the pixel image means beating the game.

But does all that style have substance or does it just disguise a genre retread?

Loved
All This Old-School Affection - We’ve all played games in which scores are the measure of success. And we’ve played games that provide concept art as rewards. But it is a brand new joy to have a beloved scene from the Legend of Zelda or the sprites of Luigi and a Koopa recreated pixel by pixel as you take each step to success. And to fail out of a level because blocks have filled the screen before enough of the gray ones were launched to finish “drawing” the tire of an Excitebike bike? Well, that’s not a bad way to fail.

Drop and Draw - The game is challenging and depends on yet another re-wiring of one’s brain. The ability to drop a single colored block or draw a bunch of them from a holster of blocks is novel. And it guarantees that few strategies learned from block-droppers like Tetris or Planet Puzzle League are applicable here.

Lots To Play - Pictobits contains at least 30 levels of block-dropping, pixel-art-creating challenge, all-scored with re-mixes of classic 8-bit tunes. They last. The time it takes to earn enough in-game coins to unlock the game’s 15 “dark” stages has exceeded the two weeks I’ve spent playing this game during many of my subway commutes.

The Credits - Seriously. Finish the game’s 15th core level and go to the credits. You’ll hear a lovely medley of some of Nintendo’s best 8-bit tunes, almost worth the price of the game itself.

Hated
It Ends - I’m straining for negatives in a game that begs to have a sequel built for 16-bit art.

Events like last summer’s Nintendo E3 press conference paint the Kyoto giant as a company losing interest in dwelling on its past and maybe even embarrassed of the nerdiness of some of its colorful nostalgia acts. It is easy to see Nintendo as an enterprise running a brand not fully compatible with the old-school style so many cooler-than-thou adults who grew up in the 8-bit era are giddy about.

But a release like Pictobits proves that Nintendo has multiple facets. It proves that whoever at Nintendo keeps letting the likes of Pictobits-maker Skip develop artsy throw-back video games still has a lot of love for what got this whole Nintendo thing rolling forward in the first place.

Pictobits was developed by Skip Ltd for the Nintendo DSi and is available only through DSiWare download. Retails for 500 Nintendo points, or $5 USD. Played the game’s main levels to completion and unlocked nine bonus levels.





Posted under Computer games, Nintendo DS, Nintendo DS Games, Nintendo Wii, Nintendo Wii Games, Playstation 2 Games, Playstation 3 Games, Playstation Games, Playstiotion, Playstiotion 2, Playstiotion 3, Uncategorized, Xbox, Xbox 360, Xbox 360 Games, Xbox Games

This post was written by Stephen Totilo on May 31, 2009

Tags: , , , , , , ,

We’ve Entered The Asylum [E3 2009]

While it might not be the wisest marketing choice, associating your hotel with an asylum for the criminally insane, the Holiday Inn City Center gets a pass for its convenient access to E3 2009.

Our hotel room keys this year are sponsored by Eidos’ Batman: Arkham Asylum. One features the art from the game’s cover, while the other advertises the exclusive PlayStation 3 Joker challenge maps, the news of which came as such a surprise last month. They are being given exclusively to Holiday Inn visitors attending E3, and, as the excited woman behind the desk informed us, “You get to keep them.” Yay! The show doesn’t officially start for 2 days, and already we’ve got swag!

I’m sure we will all treasure these for as long as we need them to get into our hotel rooms.





Posted under Computer games, Nintendo DS, Nintendo DS Games, Nintendo Wii, Nintendo Wii Games, Playstation 2 Games, Playstation 3 Games, Playstation Games, Playstiotion, Playstiotion 2, Playstiotion 3, Uncategorized, Xbox, Xbox 360, Xbox 360 Games, Xbox Games

This post was written by Mike Fahey on May 31, 2009

Tags: , , , , , , ,

And The Biggest Poster At E3 Is… [E3]

E3 is back. Back as a big show. And nothing says big like this Assassin’s Creed 2 poster, which is by far the “biggest in show”.





Posted under Computer games, Nintendo DS, Nintendo DS Games, Nintendo Wii, Nintendo Wii Games, Playstation 2 Games, Playstation 3 Games, Playstation Games, Playstiotion, Playstiotion 2, Playstiotion 3, Uncategorized, Xbox, Xbox 360, Xbox 360 Games, Xbox Games

This post was written by Luke Plunkett on May 31, 2009

Tags: , , , , , , ,

Kotaku Party Tonight [Party Time]

Final warning! Kotaku’s pre-E3 party is happening tonight. So come out, have a drink with us, enjoy the company of your fellow Kotakuites and party semi-responsibly. Don’t make us liveblog with hangovers!

The Kotaku crew is heading to the lovely and historic Golden Gopher in downtown Los Angeles for a night of drinks, chit chat, and Galaga playing on Sunday, May 31st, the night before a slew of E3 press conferences and appointments kick off.

This year, we’ll be doing things a little different, adding some musical accompaniment thanks to Mike “Special Attack” Z, lots of sweet game trailers, courtesy of Mr. James Ondrey, giveaways and more. Of course, we’ll have an open bar (for a limited time!), all sponsored by your good friends at Meat Bun. That’s right. Me and my cohorts are going to buy you a drink. And you’ll even get first crack at our new line!

The bar opens at 8 PM and that open bar tab is gonna go fast, so make sure you’re on time and of drinking age if you’d like to spend Sunday night happy hour with us. Yes, that means this is a 21 and over event.





Posted under Computer games, Nintendo DS, Nintendo DS Games, Nintendo Wii, Nintendo Wii Games, Playstation 2 Games, Playstation 3 Games, Playstation Games, Playstiotion, Playstiotion 2, Playstiotion 3, Uncategorized, Xbox, Xbox 360, Xbox 360 Games, Xbox Games

This post was written by Michael McWhertor on May 31, 2009

Tags: , , , , , , ,

Valve Dreams Of Team Fortress 2 Movie, Divulges ‘Meet The Team’ Origins [Team Fortress 2]

After the smashing success of some promotional Team Fortress 2 videos, we thought it was time to ‘meet the movie-makers’ at Valve and see how far this thing is going to go.

Valve Software’s fans have long had a basic demand: make great games. But these days, the Meet the Team animated shorts released since the launch of Team Fortress 2 and showcasing seven, so far, of the game’s nine characters, have fans asking for something else: Dear Valve, please make movies.

“The number of people at this point who want us going off and making full length movies and that sort of stuff has got to a point where it’s hard to ignore,” an under-the-weather Team Fortress 2 designer Robin Walker said during a conference call interview with Kotaku late last week.

Yes, it’s come to dreams of movie-making for the seemingly can’t-fail studio behind beloved gaming hits such as Team Fortress 2, Half-Life, Portal and Left 4 Dead.

“We’re not ready to announce anything along those lines, but I don’t think there’s a person in this company that wouldn’t love to see a full-length TF movie or even a 10-minute movie,” Valve writer and TF2 video contributor Erik Wolpaw said. He was on the call with Kotaku from the Valve’s office in Bellevue, Washington. “I’m not just being cagey. I’m a little bit removed from these kinds of things. But they keep giving us a little bit more rope with which to hang ourselves, so who knows.”

Feature films might be a flight of fancy for now, but to even joke about such things shows how far Valve has come in the two years since the studio released Meet the Heavy, the first of what have been seven increasingly elaborate shorts. The movies are so popular that even fake fan-made ones like an amateur take on the eventual Meet the Medic short has garnered 800,000 views on YouTube. The shorts have added character and flair to a multiplayer shooter that could well have had far less background and texture.

The clips have their origins as audition scripts for the voice actors who played the likes of the Heavy, the Sniper and the rest of the characters in the game. The first video in the series, May 2007’s Meet The Heavy, is almost word-for-word what Valve used to cast its actor. That Heavy video was made on the heels of a Portal video used to promote the personality of that game. Walker remembered his team’s headiness with that the Heavy video, thinking it “was the greatest thing we had ever seen.”

The videos proved not just fun for fans but influential for the designers. “It helped everyone on the team get a little bit more in tune with who that particular character was, so we just kept knocking them out and they kept on being popular,” Wolpaw said. As an example of how the videos influenced the design, Walker said that the Heavy’s first upgrade, his health-empowering sandwich “came almost directly out of the movie… We felt the movie had justified and created a way for us to have a ‘sandvich‘ in the game and have that action [of eating it] make any kind of sense in our game world.”

Jarate, the martial art of Team Fortress 2 involving thrown jars of urine, also was birthed outside the game, a little through the Sniper’s movie and a Valve comic strip. Walker said that its introduction to fans through those non-game projects set up a perfectly understandable context for his game design team to introduce a gameplay element they desired, a “short-range enemy de-buff.” No need to invent something new for that. Jarate was already in the fiction and ready to be implemented. Walker sees this as one creative end of Valve helping build the work of the other. “It’s the natural result of having other creative folks messing around in the same sandbox. It’s really hard not to see what they come up with and want to use it.”

The videos also helped the game’s technology. Valve used Meet the Heavy to test the facial animation system the studio was developing for TF2. According to Walker, the new system “allowed our characters to have a much greater range of expressions than we were able to do in Half-Life… We wanted a test case for that.” Ultimately, what they got to work in the Meet the Team videos is what would display for players running the game itself at its highest settings. Walker recalled that team’s pleasure about “the expression on the Heavy at the end when he’s shooting and screaming.” It was no fake. “It wasn’t this thing that the coolest bit in [the movie] was something that would happen in the game.”

As they videos have progressed they’ve drifted from their audition script source material. The newest one, Meet The Spy, uses none of such scripts. “We try be a little more ambitious with each one leading up to Meet the Spy, which was definitely the most ambitious,” Wolpaw said.

Two videos remain: the Pyro and the Medic. Wolpaw denies that that’s due to any disdain for those classes. The Heavy was a random selection for first video, as far as he can recall. Collaborating with the animators — who he describes as “unsung heroes” who have done 95% of the work to make these videos — concepts for all nine characters have been conceived. When possible, the videos were synced to the introduction of character class updates. “Personally the Pyro is my favorite,” Wolpaw said. “It’s pretty much logistics. As far as I know, nobody out there hates the Pyro.” (Joked Walker: “We all hate the Sniper, not the Pyro.”)

Walker likens the evolution of these short movies to the iterative improvements Valve and other game studios make with their games, improving their systems, sharpening their talents and extending their ambitions with each release. That’s the reason the first videos were so much simpler than Meet the Spy and why further progress is still assumed at Valve for Meet the Medic and Meet the Pyro: “We’re certainly not going to backslide at all,” Wolpaw said.. “That’s our plan. They may be elaborate in ways you’re not necessarily expecting.” (The Meet The Medic rick-rolled video on YouTube, by the way, does not count as a “way you’re not necessarily expecting.”)

The popularity of the Meet the Team videos suggests that a strategy of supporting a game with post-release videos would benefit other games. Walker said it would only make sense if it was part of a solid business plan. “If we were just doing these movies for Half Life 2 two years after making the game it wouldn’t make a lot of sense,” he said. “It would be hard for us to justify the cost of producing them. When we tie it to the strategy we have with TF2 of continually updating the service … it makes a lot more sense.” What the videos do, he noted, is give ways for people who don’t even have Team Fortress 2 yet to get some entertainment from the game. And that may turn them into TF2 players and customers.

In addition to the Medic and Pyro videos, Valve is also expected to tap its team involved in the shorts to create a Team Fortress 2 comic. Valve co-founder Gabe Newell announced that plan in February during his keynote of the DICE gaming summit, but those on the call with Kotaku said they were not ready to announce further plans yet.

As for when the Medic and Pyro videos are coming out: stay tuned, is all Valve will say.





Posted under Computer games, Nintendo DS, Nintendo DS Games, Nintendo Wii, Nintendo Wii Games, Playstation 2 Games, Playstation 3 Games, Playstation Games, Playstiotion, Playstiotion 2, Playstiotion 3, Uncategorized, Xbox, Xbox 360, Xbox 360 Games, Xbox Games

This post was written by Stephen Totilo on May 31, 2009

Tags: , , , , , , ,

Party On [Weekend Note]

To: Luke
From: Owen
Re: The Final Countdown

Have a blast at E3, although I’m not sure what you’ll be writing about, since the weekend was slap full of rumors and leaks bigfooting on all the big stuff to be announced this week. Kidding, of course; I’m sure Crecente will have you running like valets on meth. And enjoy tonight’s party at the Golden Gopher; we had it there when I was in town last year. Total festa di salsiccia, of course, but then, we’re talking about video gamers. And you’re engaged anyway.

Some highlights while you were crossing the (other) pond.

ESRB Confirms Final Fantasy VII for PS3, PSP
Rumor: Next Halo Game is “Halo: Reach”?
New Dead Rising 2 Trailer Shows Off a Sea of Zombies
Report: New Mario Game, Online Wii Fit Plus For 2009
Portable Size-Off: How The PSP Go Measures Up
Trademark Troll Gets Mobigames’ EDGE Taken Down

Confused about commenting on Kotaku? Read our FAQ.





Posted under Computer games, Nintendo DS, Nintendo DS Games, Nintendo Wii, Nintendo Wii Games, Playstation 2 Games, Playstation 3 Games, Playstation Games, Playstiotion, Playstiotion 2, Playstiotion 3, Uncategorized, Xbox, Xbox 360, Xbox 360 Games, Xbox Games

This post was written by Owen Good on May 31, 2009

Tags: , , , , , , ,

Week in Games: Anything Else Going on This Week? [New Releases]

Releasing during E3 always strikes me as risky. Gamer interest might be high, but everyone’s talking about what’s coming out in the next year, not what’s coming out now.

That said, this coming week you can pick up Red Faction: Guerrilla or Fuel on consoles; The Sims and Terminator: Salvation on PC, and some catz and dogz on the DS The count: Four for PC and DS, three for 360 and PS3, one for Wii and zero for Neo-Geo.

Monday (June 1)
Final Fantasy IV: The After Years (Wii)
Storm of War: Battle of Britain (PC)

Tuesday (June 2)
The Sims 3 (PC)
Red Faction: Guerrilla (360, PC, PS3)
Fuel (360, PS3)
Knights in the Nightmare (DS)
Naruto Shippuden: Ninja Council 4 (DS)
Fashion Week: Junior Stylist (DS)

Wednesday (June 3)
Petz Fashion: Dogz & Catz (DS)
Wolfenstein 3D (360, PS3)

Friday (June 5)
Terminator: Salvation (PC)





Posted under Computer games, Nintendo DS, Nintendo DS Games, Nintendo Wii, Nintendo Wii Games, Playstation 2 Games, Playstation 3 Games, Playstation Games, Playstiotion, Playstiotion 2, Playstiotion 3, Uncategorized, Xbox, Xbox 360, Xbox 360 Games, Xbox Games

This post was written by Owen Good on May 31, 2009

Tags: , , , , , , ,